Battlefield 2

Battlefield 2


Battlefield 2

Battlefield 2 is a 2005 first-person shooter military simulator video game, developed by Digital Illusions CE and published by Electronic Arts exclusively for Microsoft Windows as the third game in the Battlefield series.[1]

Players fight in a modern battlefield, using modern weapon systems.[2] Battlefield 2 is a first-person shooter with some strategy and Tactical Shooter elements.[3]

The single-player aspect features missions that involve clashes between U.S. Marines, China and the fictional Middle Eastern Coalition. The multiplayer aspect of the game allows players to organize into squads that come under the leadership of a single commander to promote teamwork.[4] The story takes place in the early 21st century during a fictional world war between various power blocs: China, the European Union, the fictional Middle Eastern Coalition (MEC), Russia and the United States. The game takes place in different fronts, as the Middle East and China are being invaded by US and EU forces, and the United States is being invaded by Chinese and MEC forces. A sequel, Battlefield 3, was released in October 2011. On June 30, 2014, the multiplayer master server was shut down alongside other GameSpy-powered titles.

Battlefield 2 is a sequel to Battlefield Vietnam, with many changes to the popular gameplay of the original. Many of these new gameplay features were added to the game with teamwork and collaboration in mind. The new game engine includes improved physics, dynamic lighting, and more realistic material penetration.

Battlefield 2 is a multiplayer game played via the Internet or on a local area network. A single-player mode with three difficulty levels is included. Both player modes use the same maps and use Battlefield‘s conquest game mode. Single-player mode allows 16 computer-controlled players[7] while Internet mode allows up to 64 players. Players can choose to play as the United States Marine Corps, the People’s Liberation Army, or the “Middle Eastern Coalition”. Additional factions are playable through the expansion packs, such as the European Union. Progress in the game is made via promotions which allow additional weapons to be unlocked. By playing the game on ranked servers, players are able to add to their global player statistics. These statistics are used to award promotions and other achievements.

In Battlefield 2, players are divided into two opposing teams (which factions they represent is dependent upon the map). The key objective in Battlefield 2 is to reduce the opposing teams tickets. Tickets represent an army’s ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets. Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2‘s spawn points, and one team possessing a significant majority of the control points causes the other teams tickets to gradually decrease, regardless of casualties. A round ends when one team’s tickets gone, the round’s timer ends, or if at any point a team holds no control points, and has no soldiers alive on the battlefield (meaning they are not present in any way on the battlefield).

Battlefield 2‘s two game modes are Conquest and Cooperative. The only difference between the two modes is that Cooperative includes computer-controlled players, whilst Conquest allows only human players. Results from Cooperative mode do not count toward global player statistics.

Infantry classes[edit]

In Battlefield 2, as with previous Battlefield titles, players are able to select from a variety of infantry classes. Each class of soldier is equipped with different weaponry appropriate to their role in the battle. Assault soldiers, for example, are general-purpose infantry with grenade-launcher equipped assault-rifles and extra armor, Medics carry first-aid equipment such as a field defibrillator, and Anti-Tank troopers are equipped with missiles which are effective against heavy armor.

Players are able to choose a class at the start of a match, or between dying and respawn. Players can also change their class by picking up a “kit” from the body of an incapacitated soldier, friendly or otherwise. Hence, an Assault soldier can become a Medic if they come across a fallen Medic. Player classes are divided in ‘Heavy’ (with reduced damage done to the torso, but lower stamina) and ‘Light’ (with standard multipliers, but higher stamina, thus able to sprint for a longer time).

Within the infantry class, there are four support classes with special abilities. The Engineer can repair with his wrench, the Medic can revive with his defibrillator paddles and heal, the Support can resupply ammunition with his ammunition bags and the sniper can place claymores and engage long distance targets. When one of these three classes occupies a vehicle(with the exception of the recon), nearby personnel and vehicles can be replenished, repaired or healed by being in close proximity.

  • Assault – Primary role is to engage in combat with enemies at medium range.
  • Medic – Primary role is to revive and heal teammates
  • Anti-Tank – Primary role is to undertake anti-tank warfare
  • Engineer – Primary role is to repair or destroy vehicles
  • Support – Primary role is to provide suppressive fire against enemies and resupply teammates
  • Special Forces – Primary role is carry out stealth and sabotage missions
  • Sniper – Primary role is to engage targets at long distances.

Vehicles[edit]

The various forces still use the trademark feature of the Battlefield series – the large stable of vehicles that any player can climb into and control.[8] There are many different types of vehicles playable in Battlefield 2, all based on real-life vehicles used by the militaries of different countries.[9]

In contrast to Battlefield 1942Battlefield 2 has only one purely water-based vehicle, the rigid-inflatable boat; however, the BTR-90, the MEC APC, can travel in water as well as the LAV-25 and the WZ 551, the USMC and PLA equivalents, respectively. The developers tried to design the game so that every vehicle would be weak to another type of vehicle, intending to create a situation similar to a game of rock-paper-scissors.[10] For example, mobile anti-air was intended to effectively destroy helicopters, but are vulnerable against opposing tanks. Included within this relationship are stationary defenses such as light machine guns and anti-aircraft/TOW emplacements. The availability and number of certain vehicles are dependent on the map and its size as well as control points captured. Also, more vehicles become available to be used on the maps of expansion/booster packs. (see Maps). The USS Essex is the only naval ship featured in BF2, featuring two spawn points and aircraft spawn points, and is not drivable or destroyable, except for its Phalanx turrets.

Squads[edit]

Players are able to form squads of up to six soldiers in order to more effectively work as a team. Up to nine squads are permitted per team; each squad has a number (automatically assigned) and name (usually a phonetic alphabet letter) for identification. Members of a squad have the ability to communicate with one another via Battlefield 2‘s integrated voice over IP (VoIP) system.

Squad leaders may assign their squad a variety of objectives (for example, moving to or attacking a specific location). Orders may also be given by the team’s commander. Squad leaders are able to issue requests for commander assets (such as artillery fire) and have a direct VoIP channel to the commander.

Members of a squad may spawn near their squad leader, provided that the leader is not dead (or incapacitated), and that the team holds at least one control point. This feature allows squads to more quickly regroup after taking casualties.

Commander[edit]

The commander position is an exclusive role played by one member of each team. Any member of a team may apply for the position, but priority is given to players of higher rank.

The commander alone has access to the “commander screen”, an interface similar to that of a real-time strategy game. This allows the commander an overview of the battlefield as a whole, or zoom in and view parts of the map in real-time. The commander also has control of the various commander assets, which include artillery strikes, vehicle and supply drops, and UAV’s. They can deploy them to assist their team. The commander can communicate with squads either by sending orders, or via VoIP voice communication. These tools allow the commander to strategically coordinate their forces on the battlefield.

A commander may resign at any point, freeing the position for other members of their team; they may also be forcibly removed by a successful mutiny vote conducted by their team (provided the server allows mutiny votes). Although the commander does not gain points by normal methods (kills, flag captures, etc.), their score is doubled at the end of the round if their team wins.

The commander position would be seen again in Battlefield 2142 and Battlefield 4.

Awards and unlockable weapons[edit]

Players can earn awards (ribbons, badges, and medals) for certain in-game accomplishments. Badges and ribbons are the easiest to obtain, while medals are usually much harder, requiring more extensive play. As players ascend through the ranks they will gain the ability to unlock certain weapons. Each time a player is promoted to an eligible rank, they are given the opportunity to unlock one of seven unlockable weapons, one for each class, which they may subsequently use in place of the standard weapon for the given class.

Battlefield recorder[edit]

A built-in game recorder records battles for subsequent replay. These files can be downloaded from a server which supports BattleRecorder directly after their respective game. Recorded battle files are around 1 to 8 megabytes in size and are played within the Battlefield 2 engine. Camera angles can be changed (free roaming & selected player), as well as the speed, though there is no rewind capability. Files can be exported to AVI format.[11] The Battlefield Recorder has facilitated the creation of various machinima. Usage of the PunkBuster service is mandatory for all official ranked Battlefield 2 servers, but optional for unranked servers

Here are the Battlefield 2 System Requirements (Minimum)

  • CPU: Pentium 4 or Athlon XP equivalent
  • CPU SPEED: 1.7 GHz
  • RAM: 512 MB
  • OS: Windows XP (32-bit version)/Vista/7
  • VIDEO CARD: 100% DirectX 9 compatible 128MB Direct3D Card (GeForce FX 5700+/Radeon 8500, 9500+)
  • TOTAL VIDEO RAM: 128 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • DIRECTX VERSION: 9.0 (included)
  • SOUND CARD: Yes
  • FREE DISK SPACE: 2.3 GB

Battlefield 2 Recommended Requirements

  • CPU: Pentium 4 or Athlon XP
  • CPU SPEED: 2.4 GHz
  • RAM: 1 GB
  • OS: Windows XP (32-bit version)/Vista/7
  • VIDEO CARD: 256 MB DirectX 9.0 compliant video card (GeForce FX 5700+/Radeon 9500+)
  • TOTAL VIDEO RAM: 256 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • DIRECTX VERSION: 9.0 (included)
  • SOUND CARD: Yes
  • FREE DISK SPACE: 3 GB

Server 1

File Size = 3.25 GB

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